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The Research Is Clear: Today’s Students Are Growing Up In A Digital Environment
Twenty-first century kids are digital kids. They learn differently than kids did even a few years ago and expect anytime, anywhere access to Internet-based information systems and electronic communication tools. As we move towards a program that integrates technology into all aspects education at SSIS, we recognize the growing need for students to have portable computing tools (such as laptop computers) and flexible Internet access.
According to the United States Department of Education, 90% of children between the ages of 5-17 use computers and more than 90% of students in the 12-18 age group use the Internet. These students are readers and enjoy a learning environment that includes teamwork, technology, multiple focal points, action and interaction, movement, and materials that are visual and dynamic. They expect to receive frequent and instantaneous feedback and to learn skills and concepts that will help make their working lives less stressful and increase their marketability (Blake, 2003).
If technology is core to such an environment, then all students and staff must use electronic resources daily so that accessing, transmitting, and gaining information becomes a habit of mind, not an occasional computer lab experience, pastime or “fill in.”
Computers aid significantly in the development of research skills, writing and critical thinking and foster curricular integration through inter-disciplinary projects. Studies document that the use of laptops in an “anywhere, anytime learning” program increases overall motivation and interest in school, and provides enhanced learning opportunities for students.
After more than 10 years studying laptop computing in schools, Rockman (2003) concludes that one of the most important benefits of a laptop program is an increase in skills that are deemed necessary for the 21st century. Rockman argues, “Developing the ability to learn independently, collaborate with peers to accomplish work, and communicate the conclusions of your work are the core of 21st century skills, and a highly valued set of competencies in the world outside of school. These accomplishments are seen in many laptop programs, especially those that permit students to take their computer home in the evening.”
Generally, these 21st century skills are identified as information and communication skills, thinking and problem-solving skills, and interpersonal and self-directional skills. To be successful we must infuse these skills into the curriculum, not to make up an additional course but rather to be “integrated” within the traditional curriculum to create authentic learning opportunities.
Research Papers
1 to 1 Creating Better Writers [PDF]
1 to1 Laptop Literature Review 2010 [PDF]
1 to 1 Middle School Science [PDF]
Educational Impact of Berkshire Initiiative [PDF]
The Maine Learning with Laptop Studies
Center for Education Policy, Applied Research, & Evaluation
Living and Learning with New Media:
Summary of Findings from the Digital Youth Project [PDF]
Laptops Unleashed: A High School Experience [PDF]
Laptops for Learning [PDF]
Changing How and What Children Learn in School with Computer-Based Technologies [PDF]
The Digital Learning Environment: What the Research Tells Us [PDF]
Digital Natives, Digital Immigrants [PDF]
To learn more about educational uses of technology, visit the Microsoft in Education webpage: http://www.microsoft.com/education/default.mspx
To search for research on educational technology, visit the Center for Applied Research in Educational Technology (CARET): http://caret.iste.org
Laptop Schools
Maine Learning Technology Initiative




